Confined
School project (10 weeks development, 5 programmers, 20hrs/week). We used our own custom made 3d engine (Odd Works engine). Our reference game was P.T. (and a few elements from Alien Isolation). |
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Spite: The Mountain God
School project (10 weeks development, 5 programmers, 20hrs/week). We used our own custom made 3d engine (Odd Works engine). Our reference game was Diablo 3 and there were requirements such as AI, pathfinding, scripting and so on. |
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Cloud Heist
School project (10 weeks development, 5 programmers, 20hrs/week). We used our own custom made 3d engine (Odd Works engine). Our reference game was Star Fox Adventures (the flying part). |
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Mistmore
School project (10 weeks development, 5 programmers, 20hrs/week). We used a 2d engine provided by the school (Tga2d), the reference game was Hyperlight Drifter. |
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Filur
School project (10 weeks development, 5 programmers, 20hrs/week). We used a 2d engine provided by the school (Tga2d), the reference game was Super Mario. |
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Shell Shock
School project (10 weeks development, 4 programmers, 20hrs/week). We used a 2d engine provided by the school (Tga2d), the reference game was Gradius. |
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Beer And Loving In Transylvania
School project (10 weeks development, 5 programmers, 20hrs/week). The game was a Point-and-Click made in Love/LUA. |
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Cateau
School project (8 weeks development, 3 programmers, full time). A Visual Novel made in Unity. |
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